http://i247.photobucket.com/albums/gg141/Skiegh/ChippKickCrashCombo.gif
Bizarre little Chipp combo that I came up with after experimenting a bit with Chipp's rather unique aerial kick. It's uniqueness (and awesomeness) comes from the fact that it's two hits, the first being a standard hit that generally raises an opponent slightly while the second being one that provides a hard knockdown, thus lowering the opponent. You can tell just from the description that this sort of has infinite potential where you simply raise a player up and down indefinitely, resetting your jumps easily upon hitting the floor and I believe it does but it's rather tricky and not worth much in terms of damage.
The hard knockdown from the second hit is just strong enough so that if the opponent is close enough to the floor, they will slam into it and not have time to recover and as such crash into the floor without the ability to tech the landing, allowing me to connect Gamma Blade; the rather amazing zoning technique that Chipp has that locks an opponent in place for a moment.
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