http://i247.photobucket.com/albums/gg141/Skiegh/KYfailedcombo2.gif
This my friends is me failing to come up with a combo or at least successfully completing it. Typically when I do a combo for a character, I make it a fact to learn the character first but for some odd reason, I refused to do that for Ky and the result is as shown; failure. This combo went through at least 50 variations before I just said "screw it!"
That aside however, there is some stuff in here I can at least describe even if the combo itself is worthless and impractical. (Not that I don't mind showing impractical combos every now and again.)
I start off with a Charged Stun Edge mainly to get a higher hit count but also because it's an amazing ability for wake-up pressure so this starter could feasibly happen. Afterwards, I run up for a simple gatling which soul purpose is to put me at the maximum distance from my opponent so I can use Stun Dipper, which will only land both hits at maximum range. (The sliding kick must hit near the end of it's slide.)
After that I RC into a tightly linked f.HS, which, on airborne opponents, produces a wall bounce effect, allowing me (if I did this mid-screen) to run up a ways before using my super Sacred Edge. After that it's just a typical Ky launch combo into a failed finisher and the end of m creativity apparently.
This combo makes me sad.
No comments:
Post a Comment