http://i247.photobucket.com/albums/gg141/Skiegh/CounterhitCombo2.gif
And so we move onto Guilty Gear X2 Accent Core Plus (What a f'n title!). I'm very new to this game but I can already understand why it's such a popular fighter, it has a lot of depth. It also has a lot of game mechanics for me to tinker with, which I am always a fan of. Though it's almost the point of being too much but this is the billionth version of the game so that's to be expected.
It took me awhile to pick a character but in the end I picked Chipp, who I believe is the fastest character in the game which is always a plus for me.
The combo specifically is pretty simplistic. Though I say it's a counter-hit combo, that really only applies to the extra forward high-slash I do at the beginning. Far as I can tell, Chipp's forward HS is easily his best damage so adding more of it into combos is always a goal. This combo specifically does a crap ton of damage but considering the slowish speed of his F+HS, it's to be expected. Along with that, this combo also requires 50% tension because it contains a roman cancel. Mentioning that is my cue to explain it...
Roman cancels require 50% tension and are used to cancel the rest of your attacks animation and as you can imagine, it creates for a lot of combo opportunities as well as allowing you remedy a risky attack by yourself.
Far as the tension gauge goes, it's actually quite nice, I like it a lot. Most fighters have a meter but I specifically like GG's. It increases by hitting and getting hit as per usual but it mainly increases by dashing towards your opponent and being close to him/her -- essentially being in combat increases it, which I like a lot. This game seems to frown upon turtling, in-fact, staying out of combat lowers your tension to 0 and reduces the increase of it for several seconds.
I haven't been playing it too much, so I don't expect to get any good at it really but I may at some point try and get into it more thoroughly. I will say, playing it has helped my input a decent amount since it's a pretty input intensive game.
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