Thursday, December 1, 2011

Remy: Air-to-Air follow up.

http://i247.photobucket.com/albums/gg141/Skiegh/AirtoAir.gif

Very nice air-to-air follow up for Remy. You'll see this done pretty often in high level matches. Good damage, decent priority and it's not that difficult to pull off.

Oro: 100% stun

http://i247.photobucket.com/albums/gg141/Skiegh/SAIII100stun.gif

Oro's 100% stun combo against Chun-li specifically. The key to successfully doing this is to make sure you're positioned just right so that only your kicks will hit her and not the rocks. The reason for that is because the rocks will increase the number of hits, reducing the damage and stun generation of the next hits. Hitting with HKs generates a lot of stun but you can only just BARELY hit with the necessary 6 in time before the super gives way. Tricky but I could do it consistently after only a few tries.

Oro: Kishin-Tsui combo

http://i247.photobucket.com/albums/gg141/Skiegh/SAIBnB.gif

Standard Oro BnB only featuring his Kishin-Tsui super which turns all of his throws into much more deadly devices. As well as allowing him to throw opponents who are in hitstun while in the air.

Makoto: Pain Combo

http://i247.photobucket.com/albums/gg141/Skiegh/SAIII2hitIbuki.gif

Ah, a cruel little showing of just how deadly Makoto can be under the ideal situations. Taunts in this game can have various effects, Makoto's for the most part increases damage. (I could have used two for more damage) Getting more than the first part of the taunt off in an actual match is impossible but this isn't about possible, it's about damage. About 52% more damage from the full taunt, 50% more damage from hitting Ibuki during her command dash and double damage from using Makoto's SAIII. Needless to say, she's dead and a half and probably could die twice if I used a second taunt.

Makoto's taunt statistics
Part 1 - Increases damage for the next hit/combo by 31.3% per taunt. Maximum 2 taunts, 62.5% damage.
Part 2 - Replaces a second Part 1 taunt. One two-part taunt is the maximum.
Part 3 - Increases stun recovery rate by 10% for the first full taunt and an additional 21% for the second full taunt. Lasts the whole round. Maximum 2 full taunt, 33% bonus.



http://i247.photobucket.com/albums/gg141/Skiegh/KYSGInstantKOIbuki.gif

All credit for this combo goes to KYSG as I could not replicate this combo on my PC emulator -- only on the console version for whatever reason.

A 100% combo that requires a very precise positioning and a counterhit for extra stun which is why Ibuki is using her command dash as getting hit during her command dash makes her take twice as much damage and fall under 1 more frame of hit stun like a counter hit. Timing on linking the super is very strict, I believe it is literally only 1 frame but nothing drumming the keys on your stick can't solve.

Oro: Yagyou-Oodama Combo

http://i247.photobucket.com/albums/gg141/Skiegh/SAIIFullCombo.gif

Basic BnB but utilizing one of Oro's unique supers Yagyou-Oodama which is a special version of his typical SAII: Yagyou-Dama. All of Oro's supers have a special variation that can be done by pressing two punch buttons instead of one after the super motion. In this case, rather than tossing out a small orb, Oro uses all three of his super bars to unleash this massive one. It's uses our slim and generally not worth doing as the normal versions of his SAII are far superior.

I do certainly find doing Oro's BnB of jumping and landing very fun to do.


Ibuki: Stun Combo

http://i247.photobucket.com/albums/gg141/Skiegh/StunCombo.gif

Just a fun little stun combo for Ibuki. For those unaware of the stun mechanics of Third Strike, when an opponent gets stunned in the air they become infinitely easier to combo as the timer between each consecutive hit is increased (making it more lenient) and the opponent when hit flies higher and more rounded making him/her easier to get to. Of course, the 6 hit (7+ if you cancel into a fast special) aerial combo limit in Third Strike is still in effect but that counter can be reset to 0 using super arts but none of Ibuki's super arts can be comboed after so it's not possible with her.