http://i247.photobucket.com/albums/gg141/Skiegh/SAIII2hitIbuki.gif
Ah, a cruel little showing of just how deadly Makoto can be under the ideal situations. Taunts in this game can have various effects, Makoto's for the most part increases damage. (I could have used two for more damage) Getting more than the first part of the taunt off in an actual match is impossible but this isn't about possible, it's about damage. About 52% more damage from the full taunt, 50% more damage from hitting Ibuki during her command dash and double damage from using Makoto's SAIII. Needless to say, she's dead and a half and probably could die twice if I used a second taunt.
Makoto's taunt statistics
Part 1 - Increases damage for the next hit/combo by 31.3% per taunt. Maximum 2 taunts, 62.5% damage.
Part 2 - Replaces a second Part 1 taunt. One two-part taunt is the maximum.
Part 3 - Increases stun recovery rate by 10% for the first full taunt and an additional 21% for the second full taunt. Lasts the whole round. Maximum 2 full taunt, 33% bonus.
Part 3 - Increases stun recovery rate by 10% for the first full taunt and an additional 21% for the second full taunt. Lasts the whole round. Maximum 2 full taunt, 33% bonus.
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