http://i247.photobucket.com/albums/gg141/Skiegh/100Stun.gif
A keen eye will notice that something just doesn't seem quite right about this one compared to the others. That's because this is Second Impact baby! Predecessor and overall more broken and imbalanced version of Street Fighter III. (Though way less broken than New Generations)
This is a 100% stun combo that can only be done (I believe) against Akuma because he has the smallest stun bar. You can just barely link Ibuki's SAIII after the forward HK (the jump kick) but since Ibuki's old Second Impact SAIII was super awesome, you can continue comboing even after the super.
Ibuki's old SAIII was removed in third strike along with a lot of other things because believe it or not, she was amongst the highest of tiers in second impact whereas in Third Strike she is in the dead center of the tier list and (in my opinion) the most balanced character in the game. Her SAIII in SI, as you can see was a bit too powerful. It moved her across 60% of the screen, within the first 20% the super was instantaneous and could be linked off of near anything. Along with that, it did good damage, generated stun and could be comboed after. It was beastly...
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