http://i247.photobucket.com/albums/gg141/Skiegh/SAIThrowLink.gif
This my friend is what I like to call bad design. It's alright to have the ability to combo even after a normal non-command throw but only if certain conditions are met like say... you threw him into the corner you were right against. But this... this is a full screen regular throw into a super, which since it only hits once, does full damage. If it hit multiple times, god knows what else he could do here.
Now you'd think it would only work on Hugo because he's so big but it actually works on every character. For what purpose, I don't have the slightest clue. It seems like they hit the ground but apparently SI has hit frames for a lot longer than Third Strike.
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