Monday, December 12, 2011

BA3 Burning Gundam - Wall bounce combo

http://i247.photobucket.com/albums/gg141/Skiegh/Gundam3BurningWallBnB.gif

And so we move onto Gundam Battle Assault 3! First, apologies for the black bar on the right, it was some weird emulation problem. (You try emulating a PS2 game, it can be tricky!)

I would discuss the combo but I actually have a lot to say about BA3 and with this being the first GIF of it, I'll put most of it here...

To start, I had never played BA3 before until I decided to pick it while making these GIFs. I was hesitant about it as it was in 3D and I feared that would ruin the flow of the BA series. However, much to my delight, it's probably the most 2D playing 3D fighter I have ever played and feels VERY much like a BA game. It's also not a bad looking game and has some really nice animation quality -- though it damn well should when every gundam is more or less using the same damn skeleton and animations.

Now for a brief combo oriented overview. The combos in BA3 operate... very strangely from your typical fighter, as it is almost ENTIRELY target-combo based, which while nice for a casual fighter, I do feel overall hurts the game. What I would have preferred was to add an extra attack button to the game as the game only uses 3 buttons for attacks: light attack, heavy attack and shoot. Target combos are fine and in-fact most characters I use in fighters (like Ibuki) tend to be quite heavy on target combos but I feel you're too limited in the number of ways you can start an attack in BA3 because you can't do this attack until you hit with this one and such. (It's a lot of LA, then ->LA then upLA and stuff like that)

All of that said, the game still possesses some high-level play and most of your typical fighter mechanics like links and meaties. Most important of all, it's a very fun game but... something I would like to say and I say this quite sincerely, if they changed the game around just small bit it could actually be a really competitive style fighter that is both fast, fun and Gundam which would be amazing.

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NOW, onto the combo itself. This is one of Burning Gundam's combos which I crafted myself after tinkering about a bit. The combo starts with the very practical forward boost (Quarter circle boost makes you launch towards your enemy. The booster in this game is actually really nice and makes for a fast paced match.),  then into one of Burning Gundam's many target combos; this particular one ends with a very hard knockback which normally you would not be able to follow up with. However, the opponent hit the wall and as such bounced back to the ground and still active for further combo goodness after a very tightly timed dash-in from me. Overall, a pretty nice combo.

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